After LEGO Marvel Superheroes (2013) and LEGO Marvel Avengers (2016), the Marvel Heroes are back with an even bigger, more exciting and fun sequel and in this game offers a colorful toy chest with all sorts of known and unknown building block heroes as well as an epic odyssey through space and time
If you would summarize the story briefly and succinctly, it would probably be something like:
Kang the Conqueror has chosen Earth as his next target. Yes, the earth again. The Guardians of the Galaxy get in the way of Kang on an evacuation mission, and a chase through space and time begins. Kang, wanting to impress Ravonna Lexus, takes various locations from different timelines and packs them into one place to create his own city of Chronopolis and rule there.
So far so good and that actually sounds like a lot of fun. And it is, if only there weren't various problems. But I'll get to that in a moment.
In order to stop the conqueror, the story campaign takes us through Egypt, K'un L'un, Wakanda, Nueva York, Asgard, Hala, Lumeria, our normal Manhattan and much more in 20 missions for around 15 hours.
In addition to the well-known (Avengers) heroes, the rather unknown ones are staged here and thus raised to a level with the others that the lesser-known heroes would probably not have gotten otherwise.
Otherwise, She-Hulk only appears as a joke in the Simpsons.
Another change compared to the previous part is that this time you can play with the Guardians of the Galaxy, i.e., Star-Lord, Drax, Rocket and of course the popular Groot, who also emphasizes his name sufficiently in every scene.
LEGO Marvel Superheroes 2 is packed with smaller and bigger missions, side quests and secrets. There is something to do on almost every corner in the large game world. The tasks are varied, typical of Lego and range from collection missions to races, accompanying missions to sports and skill missions. And of course, the guest appearance king Stan Lee ❤ is back, who has gotten himself into some predicament again in both the open game world and in every story level and needs to be rescued.
One of the biggest strengths is that basically nothing has changed in the gameplay. Eliminate enemies, solve a little puzzle here and there and defeat bosses. As usual, the playable characters were equipped with different abilities. For example, there are switches that can only be operated with Captain America, or places that can only be reached with a character that can fly. In addition, there is a really gigantic number of playable characters. Altogether there are over 200! which of course you only unlock in the course of the game. And if that's not enough, you can create up to 10 of your own characters with desired skills in the character editor.
Anyone who knows LEGO games knows that the games have their own atmosphere and, above all, humor. Marvel Superheroes 2 is absolutely no exception. In many scenes, the characters simply throw out their opinion or a funny saying, which skillfully interrupts the "seriousness of the situation".
Iron Man on a LEGO horse, Groot in Egypt or Hulk in space? No problem. The game creates countless scenarios and just throws everything wildly around, creating what is otherwise only possible in the children's room. Fantastic worlds that otherwise do not exist in this form.
Unfortunately, like in one or the other LEGO game, I sometimes have such problems in the game that I don't know exactly what to do next. It's not that I don't know how to solve a puzzle. No, sometimes you just don't see what the next puzzle is. So, you run around wildly with your character to find out what the game actually wants from you. Well, that usually doesn't last too long, but moments like this just slow down the otherwise „action-packed“gameplay a bit.
A definite criticism is the controls.
In this game, I even felt that to be extreme. The controls often seem very fiddly and poorly thought out. Especially in moments when you have to switch to another character, there is a lot of back and forth between the characters until you have finally selected the required character. A more precise option would have been desirable. The double assignment of some keys for the many abilities are often more annoying than helpful. No, not because it doesn't work, it's more that if you press the button just a little too long, the wrong ability triggers and you have to start all over again. In addition, there is also one, sometimes even all, who stand in the way of up to five other characters.
If your opponent is somewhere that is not entirely visible or is covered by something, you will be shown a player card with a picture of the character in question. Basically, that's a good idea, but it often has the disadvantage that when you have to perform an action, the card overlays the button to be pressed and you can't see which button you should press.
And speaking of the other AI characters.
After I had to restart several levels because one of the characters got stuck somewhere or jumped into an abyss in a continuous loop, depending on the level I didn't follow over the collapsing bridge, I now do everything tediously and manually to be on the safe side. Means, for example, if I have to use a rope with 3 characters to cross an abyss, I jump onto one character, run a little forward, switch (if it then works right away) to the next one, jump onto the rope with this one and then to the last one to get it on the rope too. The crossing then takes place in the same way and step by step. Totally tiring but still better than playing a level over and over again. Doesn't mean it has to happen to you or that it always happens. As I said, this is my “safe” variant.
But the biggest problem is the camera work.
Often there are objects in the way, obscuring the picture or the character is outside the picture and there is no way to move the camera accordingly. In places with a fixed camera perspective, there is occasionally the situation that you cannot play properly because it is positioned so unfavorably that the gameplay cannot really be seen.
But still: where LEGO is written on it, LEGO is inside.
Marvel Super Heroes 2 once again manages to "conjure" onto the screen what these games are known for. Oh yes, despite the issues raised, the game is incredibly fun and a great treasure trove of banter and innuendo for fans of the MCU. So, if you can overlook the problems, the game offers a lot of missions, events, extras and plenty of variety.
MY PROS AND CONS:
✅ good story
✅ many different locations
✅ lots to discover
✅ Extensive character editor
✅ varied boss fights
✅ new characters
✅ funny animations
✅ great humor
❌Flight and vehicle controls poor as usual
❌partially boring side missions
❌long loading times
❌sometimes long cutscenes
❌sometimes grisly camera
❌many bugs
❌relatively easy
❌Replays of puzzles and minigames

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